NVIDIA’s GeForce RTX 50 Series with Blackwell Architecture is Almost Here

The GeForce RTX 5090 will be available starting January 30 for $1,999.

At CES 2025, NVIDIA unveiled the GeForce RTX 50 Series, the latest GPUs developed for gamers, creators, and developers. Using the Blackwell architecture, the RTX 50 Series delivers improved performance and efficiency through AI-driven innovations like neural shaders and DLSS 4.

The RTX 50 series, revealed during NVIDIA CEO Jensen Huang’s keynote at CES includes the RTX 5090, 5080, 5070 Ti, and 5070. The GeForce RTX 5090 will be available starting January 30 for $1,999, while the other models are priced between $999 and $549, with launches scheduled for February.

The flagship GeForce RTX 5090 GPU offers a significant leap in power, featuring 92 billion transistors and over 3,352 trillion AI operations per second (TOPS). According to NVIDIA, the RTX 5090 GPU doubles the performance of its predecessor, the RTX 4090.

“Blackwell, the engine of AI, has arrived for PC gamers, developers, and creatives,” said Jensen Huang, founder and CEO of NVIDIA. “Fusing AI-driven neural rendering and ray tracing, Blackwell is the most significant computer graphics innovation since we introduced programmable shading 25 years ago.”

The GPUs are equipped with fifth-generation Tensor Cores and fourth-generation RT Cores, enabling advanced capabilities such as RTX Neural Shaders and DLSS 4. The latter features Multi Frame Generation, which uses AI to generate up to three frames per rendered frame, boosting frame rates by up to 8x over traditional rendering.

NVIDIA announced that the RTX 50 Series is now available for laptops, providing desktop-level performance in a portable form. With NVIDIA Max-Q technology, battery life is extended by up to 40% without compromising on design or performance. Laptops featuring RTX 50 Series GPUs will roll out in March.

To improve realism in game characters and environments, NVIDIA introduced RTX Neural Faces and other AI-driven features. RTX Neural Faces uses generative AI to create high-quality, stable digital faces in real time, while RTX Mega Geometry allows for up to 100x more ray-traced triangles in scenes.

The GPUs also power autonomous game characters through NVIDIA ACE technologies. These characters can perceive, plan, and act, creating dynamic interactions in games such as PUBG: BATTLEGROUNDS and the upcoming InZOI.

RTX 50 Series GPUs support FP4 precision, optimising AI image generation and enabling generative AI models to run efficiently on local hardware. New tools, such as NVIDIA Broadcast’s Studio Voice and Virtual Key Light, further enhance creative workflows.

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Siddharth Jindal

Siddharth is a media graduate who loves to explore tech through journalism and putting forward ideas worth pondering about in the era of artificial intelligence.
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